Bachelor of Engineer in Digital Media Technology,
Sept 2012 – June 2016
MAIN COURSES: Image Analysis & Artistic Process, Fundaments of Media Signal Processing, Computer Graphics, Fundamentals of Data Structures, Computer Vision, Digital Audio and Video Processing, Data Visualization and Cross-media, Artificial Intelligence, Human-computer Interaction, Animation Design, Computer Game Programming, Virtual Reality and Digital Entertainment, Drawing of Cartoon and Animation, Drama and Script Writing
Master of Science in Computer Science,
The University of Hong Kong,
Sept 2016 – Jan 2018
MAIN COURSES: Multimedia Technologies, Smart phone apps development, Visualization and visual analytics, Data mining, Cluster and cloud computing, User interface design and development
Summer 2015, Full-time consultant and assistant at Xinying Tutor Center | Study facilitation for high school students, assistance of oral English classes
October 2017, Centre for Educational Leadership (CEL) Gansu Professional Training (Faculty of Education) | Activity Helper and Cantonese-Putonghua Interpreter-Real-time interpreting Cantonese to Putonghua for teachers and headmasters from Gansu primary and middle schools. Help prepare for meetings, lectures, video shooting and picture taking.
April 2018 to June 2019, analytics programmer in Aigens, F&B self-service kiosk company | client-end kiosk
July 2019 to August 2019, research assistant of Division of Integrative Systems and Design, HKUST
August 2019 to now, PhD student in Department of Computer Science and Engineering, HKUST
Cantonese, Mandarin, English
Free-hand sketch ability | Photographing and photographic editing ability
Interactive game concept design including prototype | Charged in game layout design
Game programing design – Flash game / animation | Scenes and characters 3D and 2D modelling, code programing
Game programming design – 3D virtual Unity game with Oculus | Scenes and characters 3D and 2D modelling, dubbing
The realization of images combination and mergence with wavelet transform in Matlab-In Matlab, under wavelet transform theory, the combination of two images is realized, with different degrees of mergence through linear transform. Continuous displaying of images mergence in different levels comes to special effect of gradual change if two images, which could finally automatically produce animation without Matlab. Besides, some particular application designs are made followed this series of techniques above.
Bachelor Thesis Topic (Unity with C#)-Design and Method Study of Two-handed Natural Interactive Scene Modeling Applied on Virtual Reality
Amazon Recommendation Cloud Computing in Spark – responsible for algorithms selection and realization
Mobile Game APP Development – responsible for algorithm refinement and UI design
Movie Trend Visualization – responsible for data collection, overall design, top movie visualization and analysis, webpage design.
Year 2013 and 2014 ”Return visit to alma mater” | Zhejiang University | Charged in advertising | Colonel third and second prizes respectively
-Mainly in charge of activities propagation including on and off line and final report layout design.
2014-2015 Zhejiang University Student Research Training Program (SRTP) titled “Original design of websites with Interaction visualization” | Person in charge and team leader-It is a one-year academic project for undergraduates. I held every team meetings and supervised the progress. We made periodical schemes and study schedules, determining project orientation.
Year 2015 social practice “Technical lectures marching on community” on winter holiday | Team leader-Distribution of tasks including propagation, community contact, news report, etc.
Overseas study experience sharing session at College of Computer Science and Technology | Organizer
Summer holiday in 2015, technical summer training camp ”Summer in Silicon Valley” at San Jose State University, California, USA | Team leader of students of college of computer science and technology in Zhejiang University-I was the contact person to feed back my team’s situation to ZJU and SJSU in case of any emergency. Organize and arrange teammates for meeting, assembly on schedule. Arrangement of preparation before departure, experience share and report writing after return. I participates in the technological and commercial lectures, group projects, visits to companies and discussion and presentations for a specific topic. My team won the third prize in the final exhibition of achievement and presentation.
September-November 2015, Nov. 20-12 2015 Digital Media Technology Open Day at Zhejiang University| Head of design and advertising department-In charge of propaganda materials design distribution including pamphlets, booklets, posters, display boards, roll up banners.
2012-2014 Zhejiang University | Calligraphy and Painting Club (member)
2013-2015 Zhejiang University Google Camp | Technology Dept. (member) / Creative Design Dept. (head)-In charge of techniques on advertising design, such as web design and poster design.
2016/06 Oustanding Graduate in Zhejiang Province (Top 5%) Provincial
2014/11 National Scholarship (Top 1%) National
2009 National Olympiad in Informatics in Provinces(NOIP) Prize 1 National
2014 University Students Arts Festival in Zhejiang Province 3rd Prize in Painting Group
2015/11 Hu Beixin, Yingshu Chen and Yangye Wang, A Virtual Five String Piano on Fingers, 2015 Asian Conference on Design and Digital Engineering – No.64, Nov. 4th - 6th,2015, KICC, Kitakyushu, Fukuoka, Japan
2017/7 Ting Li, Liwen Feng, Yingshu Chen and Huagen Wan, An Approach to Free-Hand Interaction For 3D Scene Modeling, the 13th China Human Computer Interaction Conference, 2017
2018/3 Ting Li, Liwen Feng, Yingshu Chen and Huagen Wan, An Approach to Free-Hand Interaction For 3D Scene Modeling, Transactions of Beijing Institute of Technology
Sketch, painting, reading, photography, calligraphy, yoga, movie appreciation (especially animation)